Left mouse click |
Place 3D cursor |
Right mouse click |
Select object (object mode) or element (edit mode) |
Middle mouse click and drag |
Rotate view |
Middle mouse scroll |
Zoom view |
Shift + Middle mouse click and drag |
Pan view |
Shift + Middle mouse scroll |
Pan up/down |
Ctrl + Middle mouse scroll |
Pan left/right |
Shift + F |
Fly Mode |
Alt + Right mouse click |
Select edge/face loop |
a |
Toggle select all |
b |
Activate box select |
c |
Circle select tool |
e |
Extrude |
f |
Make edge/face |
g |
Put object into translate (“grab”) mode |
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Adding [x,y,z] restricts to that global axis. |
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Adding Shift + [x,y,z] restricts to that global plane. |
Alt + g |
Reset translation to (0,0,0) |
i |
Inset selection |
m |
Select layer for selected object(s) |
n |
Toggle viewport properties |
r |
Put object into rotate mode |
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Adding [x,y,z] restricts to that global axis. |
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Adding Shift + [x,y,z] restricts to that global plane. |
Alt + r |
Reset rotation to (0,0,0) |
s |
Put object into scale mode |
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Adding [x,y,z] restricts to that global axis. |
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Adding Shift + [x,y,z] restricts to that global plane. |
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Typing a number and pressing return scales by that fraction. |
Alt + s |
Reset scale to (0,0,0) |
t |
Toggle toolbar |
w |
Open specials menu |
x |
Delect selected |
y |
Split selected mesh (common cause of silently inserting non-manifold geometry) |
z |
Toggle wireframe |
Ctrl + Spacebar |
Toggle widgets |
Ctrl + n |
Recalculate normals |
Ctrl + r |
Loop cut and slide |
Shift + a |
Add object |
Shift + c |
Shift 3D cursor to center |
Shift + d |
Duplicate |
Tab |
Toggle object/edit modes |
Ctrl + 0 |
Set selected camera as active |
Ctrl + +/- |
Extend (+) or decrease (-) selection |
Ctrl + Shift + Alt + m |
Select non-manifold geometry |
Ctrl + Alt + q |
Toggle Quad View |
Ctrl + i |
Invert selection |
Ctrl + j |
Join selection into a single object |
Ctrl + Alt + 0 |
Move camera to current position |
Ctrl + p |
Make selected objects children of a parent object (the last selected object) |
Ctrl + j |
Join multiple objects into a single mesh object |
Alt + p |
Remove all parents from selected object |